Saturday, December 15, 2007

The art of dicking around

Had a chance to play the Burnout Paradise demo, one word: slick.

Shiny as fuck graphics sure, but what gets me is the interface. To invite a friend I just tap the D pad a few times, and thats it. To join a random online game, The same thing. No menus, everything is an overlay of the still running game. If the host leaves, it tells you, but you just continue on your way.

I was extremely surprised to see that the demo was multiplayer, but in making that decision, they have solidified this games success. The pure fun of 4 people dicking around with high speed vehicles has the potential to become a staple of online play.

A friend and i couldnt find a game in TF2 (that wasn't a grandma speed ping or kicked us out after 5 seconds) the other night so we said, "Burnout?"

All i ask for is some real playground locations. I know its based on a racing game, but give us as many 'warf' like locations with open spaces and jumps, and this game makes itself.


-Brother N-

No comments: