Woo!
There is not much gameplay footage shown, but what I am most excited about is the story stuff. Its definitely got the feel from the movies so far. Fingers crossed it maintains that vibe throughout the game because thats whats going to sell it for me personally. Hopefully the gameplay will be good too, of course :)
Mr Metal
Wednesday, December 3, 2008
Thursday, November 27, 2008
Playstation Home Alone

Just checked my inbox, as you do, and found an email with the subject "Your exclusive invitation to join us in PlayStatio
Woo? Not sure yet. I will have to wait until I get home tonight to see but Ill be sure to post my findings when i do. I'm looking forward to checking it out.
Anyone else get an invite yet? Or will i be "Home Alone"?
Mr Metal
PS: The link is for the kiddies. It may have been a bit before your time. Its one of the greatest stories ever told. An absolute cinema classic.
Thursday, November 20, 2008
Astroboy: the movie. Let the nostalgia/hysteria begin
GTA IV DLC get a date, screens, minor deets
Dust off your copy of GTA IV people, DLC is on the way! Screens for the Xbox 360 exclusive episodic content called "The Lost and Damned" is set to be released Feb 17. No word on pricing as of yet.
This episode will be based on a new character who is a member of the Biker gang called "The Lost" named Johnny Klebitz. I can only assume that there will be a tonne of motorbike action, which is fine by me. Motorbikes were always my preferred mode of transport since their introduction to the (3D) series in Vice City, especially the Sanchez.
My only question is can you still be considered a Biker if you ride a Faggio?
Mr Metal
Monday, November 17, 2008
LittleBigPlanet: The good, the bad and the fucking ugly.
So will a game with a cutesy facade, a challenging single player, co-op out the wazzoo and an incredibly accessible level creation mode unite the casual with the core? It sure ticks all the boxes...on paper.
Littlebigplanet visually pops. It's art style is amazingly consistent. Everything is considered in content and fantastically high res. It's handmade aesthetic extends to every aspect of the game and makes the game have a tactile quality that few other games could claim.
The game is made up of two distinct modes: Play and Create.
Play is made up Story levels created by the developers Media Molecule, and Community levels which are entirely user created.
The Story levels seem to just be preloaded content to provide a single player game, but they also serve as fantastic inspiration, giving the user an inkling of some of the full on crazy shit they can make in the Create mode. It's worth of noting that Media Molecule have decided to show all the devices that make their levels tick rather than hiding them. This is a nice way to give the players an idea of how some of their amazing tricks are accomplished.
Another thing worth noting is that the later levels are BALLS HARD. Rather than feeling playful glee after I finished up the Story levels, it had me feeling like I had passed a stone. Exausted, with a pain in the dick. It's a necessary evil though if you want to get all the materials to build with, and whether or not that's a good thing is VERY debatable ($5 says there's will be 'unlock all content' DLC within a month or two).
The community levels are hit and miss. Which is of course, not a surprise. Check out YouTube. Bunch a shitty shit on there. There has been some pretty serious copyright infringing ban hammering going on, leaving some users pretty pissed as to their unexplained and inscrutable deletion. Then you have the other end of the spectrum. The un-effing-believable.
The interface for seeking out Community content could do with some tweaking. You navigate the levels on a big globe and it looks hell cool, but is kinda tricky to find what you want. You can 'heart' a level for quick reference, but once you have a few it gets mess again. A filtering system for how many plays and hearts a level has would be appreciated. In non-fancy list form please.
Create mode is utterly amazing. It's a level creator, it's a toy, it's whats ever you make it. I initially though you could make a sweet tree. Turns out you can make a fucking CALCULATOR. It's far more robust and full featured than I could have imagined. Not to mention easy. Metal and I had an idea and within half an hour we had a working prototype. The only thing I would ask for is more control over the view. Let me lock the view where ever I want it and put in a split screen if I choose to. Let's hope it gets patched in.
LittleBigPlanet is not for everybody. On paper it should be, but its my honest belief that this will not be the olive branch that links the core with the casual. Some players will not bother to spend the time building rad levels and get put off by the punishing story levels. Others will find the aesthetic a little too sugary sweet and babyish.
And you know what? I don't give a fuck. It's everything I wanted it to be and I will be playing this game for a very long time to come. I see what it is, I see what it can be, and I am excited.
So wheres the 'fucking ugly'? That would be located in the PSN store. At the moment there is a T-shirt for your Sackperson, that costs $8.45 AU. ONE FUCKING T-SHIRT. This unholy money grubbery is clearly an experiment to see how much you are willing to pay and flies in the face of all the touchy feely community stuff Media Molecule have been pimping. So Please, don't insult us with this shameless bullshit, it only harms the product.
-n
PS. I also find the fact an infinitly reproducable and widely available digital shirt is described as 'rare' hilariously ironical. Watch now as I guffaw into my latte until my monocle falls off.
Sunday, November 16, 2008
Wednesday, November 12, 2008
Arrested Development Movie confirmed?
This just popped into my daily feeds. Fingers crossed!
C'mon guys, Do it! Or are you just chicken?
Cocka Cocka Cocka Caawww!
Mr Metal
C'mon guys, Do it! Or are you just chicken?
Cocka Cocka Cocka Caawww!
Mr Metal
Monday, November 3, 2008
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